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Procedural planet shader

I created a shader that generates planets procedurally. By simulating a simple model of continents and climate, the results are fairly realistic.

Chart showing the influence of different settings

Chart showing the influence of different settings

Some planets with randomized settings

Some planets with randomized settings

A 2D map generated with the same shader

A 2D map generated with the same shader

Lots of exposed settings

Lots of exposed settings

Overview (not all) of the nodes

Overview (not all) of the nodes